My release schedule plans

Okay, things have been really, really busy on the home front lately. I am trying very hard to get a long overdue commissioned project done for Joe, the guy that writes and draws Shattered Myth. It’s long, long overdue and it’s taking higher priority than just about every other artistic endeavor on my plate right now.

However, I have some free time where I can’t work on that project right now because I’m not on my desktop with all my handy comics-making tools, so I thought I’d babble a little about my plans for Djinnborn posting and publication.

Issues!

I’ll be posting pages twice per week. Not sure what days yet, but twice a week worked for me in Metamorphosis and will work for me here, too.

Djinnborn will be released in a 20-page-per-issue structure.

Why?

When I started Metamorphosis, I was doing the “chapter” thing. The prologue went for about 13 pages. Chapter 1 was just over 30. As I started writing the script for Chapter 2, I realized Chapter 2 would be over 60 pages, if not more. I looked at future story arcs and realized each individual “chapter” could become even longer.

This didn’t sit well with me. It took me a little bit to realize why.

Slow Production

Web-based comics are a slow medium. This can’t be helped. Even if you post a page every day, it is still pretty slow. I mean, let’s face it. You can go to the store, buy a print comic book, and read it as quickly or as slowly as you like. You watch a TV serial and you get an entire story arc for just an hour of your time.

With an online comic, you’re bound to a single page when the writer/artist decides it should be posted. Suppose the comic posts new pages twice a week. That can take a long time to resolve a single story. Let’s take my Metamorphosis examples and see what that means.

Metamorphosis updated twice a week. Granted, I didn’t update every week, but I hit most of them. For the sake of argument, though, let’s say I updated twice a week, every week, starting with the very first page.

My prologue was about 13 pages. That means it would take over six weeks just to introduce my comic. That’s a long time just to get a story started! Now consider the fact that Metamorphosis had over 100 pages spanning the prologue, two story arcs, and starting into a third. Even if I had posted twice a week every week without fail, it would have taken me over a year to show the whole story.

Look at it another way. It takes a whole year to show roughly three episodes of a TV show.

Back to the Issues

I decided to switch to using “Issues” instead of “Chapters” a little ways into the second story arc. As I mentioned, I realized my “chapters” were getting progressively longer. I felt that dragging a single chapter on for the better part of a year meant I was taking too much time. Though really, it’s a matter of semantics.

Here’s what I like about the “Issue” model.

The average DC or Marvel issue has about 20-30 pages. Each issue is a self-contained story. Sometimes that story is part of a larger arc. But generally, each individual issue has a beginning, climax, and end. Readers can get a sense of closure for the immediate story, even if that closure is immediately followed by a cliffhanger (as is usually the case in serial comics).

I think this is a good tactic for long-form online comic producers to follow. Gag-a-day and similar comics don’t have to worry about it as much. But long-form/serial online comics could gain much from it. If you take your big story arc and break it up into a series of smaller, more contained arcs. As many of us know, Internet users are notoriously fickle and have short attention spans. The sooner you can give them satisfaction, the better. If I break up Djinnborn into a series of 20-page issues instead of one big 100-page chapter, I can provide a lot more closure a lot more quickly. It will take me 10 weeks to reach a dividing point instead of a year. It’s still slower than a monthly serial, but it’s faster.

It isn’t very different functionally. You still post X number of times per week. It’s just a different way of structuring and labeling your comic.

Addressing the Issues

“Issue” format has another advantage from a writing perspective.

First, by forcing yourself to divide your story into 20-page blocks, you set up a systematic wave of events that can help you structure your outline. Most fiction-writing advice will tell you that a good story is set up in a wave. You build up and build up and build up, then you hit the climax point and then everything comes to a head. There are many, many books on this topic and I can recommend some titles if you’re interested. Many novels and other stories repeat countless smaller waves within the course of the big wave.

So why is this relevant?

Have you ever reached a point in a story where nothing seems to be happening? Or the story wanders off to things that are not important?  That’s because the story lost track of its wave.

The wave of start -> buildup -> climax -> resolution is a big part of what keeps readers engaged. When the wave goes out of sync, readers usually lose interest.

This wave does not apply only to the overarching plot, either. Take your favorite novel and go through it. Try and spot how many smaller waves you find. Chances are, almost every chapter, every scene, sometimes even every dialog is built using the wave. It keeps things exciting and drives the plot forward.

I believe the smaller waves go a long way toward keeping a long-form online comic engaging. It certainly works for the big name comics, right?

Issues of Restriction

The other major advantage involves placing restrictions on yourself to better yourself.

That sounds kind of counter-intuitive, right? Well, bear with me for a little while I explain.

Placing restrictions and boundaries on what you can do with a creative work actually encourages your creativity. A lot of drawing exercises forbid you from using certain techniques or colors, or limit how what tools or even what shapes you can use. Have you ever heard of flash fiction? The goal of flash fiction is to tell an entire story with only a few (usually 100) words. It’s hard!

But here’s where the advantage comes in. By forbidding yourself from thinking about a story in one way, you force yourself to think of it in other ways — ways you probably never would have considered before. This ultimately expands your creative muscle and gives you a much bigger arsenal once you remove the restrictions.

One of the problems I’ve seen with many long-form online comics is that they start to wander aimlessly with no real sense of direction. The writer has a vague idea of what he or she wants to do but no real road to follow. There’s no wave, so the story falls flat.

I think forcing yourself into an issue format can make you more conscious about the wave. Tell yourself that you need to contain an entire section of your story within 20-30 pages — pick a set number so that you have a clear goal. Tell yourself this 20-30 page section of the story needs to have a clear beginning, middle, and end. Do this with each part of your plot and see how your story turns out.

This style issue-based style of writing has helped me tremendously in learning how to write a webcomic during Metamorphosis. I plan to refine the idea for Djinnborn and really make it work for me.

I challenge you all to try the same!

Djinnborn Religion

So I kind of suck. I was supposed to post twice already. But I had all of last week off and I completely lost track of what day it was. My return to work kind of snuck up on me and surprised me. So yeah, I am a big failure in that regard. I do apologize. I can say once I get started with the webcomic, updates will happen regularly and on schedule. If nothing else, I was pretty good at that during Metamorphosis.

Today I don’t have a visual post. I have a couple non-Djinnborn projects that I need to finish. One of them is for Joe Cook, writer/artist for the very excellent webcomic Shattered Myth. He’s publishing a book soon and I have a long overdue guest act I need to get done for it. This guest act is a joint project between myself and Rolando Garcia of Roshow.net. He wrote a story set in the Shattered Mythoscape and I’m illustrating it in comic form. This is something I’ve had on the back burner for far too long. Now I’m almost finished and I need to get it done.

I also got hired by my tabletop GM to create several visual aids for our new Pathfinder game that we’re starting this Sunday. I don’t know that I’ll have them all done by Sunday but I think I can at least have a sketch or three ready. I also want to sketch my own character. I’m playing a rakshasa-blooded sorcerer who is going to fit the charmingly dorky con man archetype. He’s devilishly handsome, as a rakshasa-blooded sorcerer should be, and he has several powers that let him get into people’s heads. This fellow’s a good guy, he’s just chaotic good and sometimes gets himself into trouble. Still, at level 12, he’s got access to a good hand of “get out of trouble” cards, from suggestion and charm to teleport.

That being said, I have some Takhari drawn up and I am going to post them in my next feature. I’m also (slowly) setting up the DjinnWiki and I hope to have that presentable very soon.

Today, I’m going to talk about religion in the Djinnborn world. Hit the jump to see it!

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Where Djinnborn’s Going

The end of the year approaches and I thought I’d spend this blog update reflecting on this project’s past and future. That’s why there’s no picture today. Not because I played more video games than I should have last night!

But really, I think it’s time I get some of my thoughts and plans in order, and this is the perfect place to do that.

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Aremite Female Fashions

All right! Today it’s the ladies’ turn!

Again, the feel I’m going for is loose, flowing, and open. Check below for the details on popular Aremite women’s fashion

For a bit of trivia, most of the poses above were based on women’s fashion websites. I can’t imagine what my parents would think if they looked at my browser history and saw me researching ladies’ fashions.

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Ships!

I don’t have a new post on Aremite female fashions ready. Sorry, folks. I was sick most of the week and my mind wandered off to other things. I will have the designs ready for Tuesday’s post, though! In the meantime, please accept this handsome drawing of Mevar as an apology.

In addition, I scribbled out some Aremite skyship concepts. I have no idea if I’m going to use these or do something else entirely.  Take a look. I’d love to hear which ones you like and why. I have a scheme in mind for the designs, but the details are best saved for another post. The gist is rounded shapes inspired by circles and spheres, and a more “spaceship” look than “airplane” or “airship.”

Male Aremite Clothing

Today’s post is about Aremite male fashion, as well as a little about Aremite fashion in general.

As I’ve created each of these races, I’ve tried to think of a few keywords that I can use to describe them. I then base their designs and cultures around these keywords. Some of the words I use for Aremite dress are “open,” “flowing,” and “loose.”

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Tentative Post Delay

I have been under the weather since yesterday and haven’t written a post yet. The art is done and shouldn’t require a significant amount of writing. If I am feeling better later, I’ll put a post up.

You can expect at least something today since I have some fanart I’d like to post. I’ve gotten three drawings from folks since Djinnborn development started. I’d like to feature them and any others that want to draw fanart. Keep an eye out later today for when I get the gallery opened.

Aremite Half-Breeds

When members of different Djinnborn races have a child, the result always resembles one parent more than the other. However, the child always has some traits of the other parent. Different facial or body features, altered height, even something simple as their hair growing differently.

The child is typically identified by the race he or she most resembles. So a child of an Aremite and a Musian that looks Aremite at a glance (blue skin, white hair) would be considered an Aremite.

The Djinnborn have special nomenclature to describe half-breeds. As mentioned, they are considered to be whatever race they resemble most. The “half” part is the parent that bestows more subtle features. So in the above example, the child of an Aremite and a Musian that resembles an Aremite would be referred to as a half-Musian Aremite.

Put a different way, a half-Krekonian Takhari is a person that strongly resembles a Takhari (green skin and hair, red eyes, tail), but has a Krekonian parent and certain Krekonian aspects to his or her features.

The best way to understand this is probably to see it in action. Click past the jump to see figure drawings of typical half-breed Aremites!

Content Warning: Artistic nudity beyond the jump. Viewer discretion advised!

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Aremshah: Appearance and Physiology

I’m going to start writing about the Djinnborn world, races, and cultures again and keep to a regular schedule. I will keep some sort of illustration attached to each post so you all can see what I see. This will help me compose the visual bible I’ve been planning to work on. Most of these articles will be stored on the DjinnWiki, which I will link here once I get a few more changes made to the site.

I am also going to replace the current look of the site with a design that is much simpler and better-coded for the time being. This will last until I am finished with the webcomic’s official design.

People that have followed this blog so far may see some things restated from earlier and much older entries. Hopefully, I can provide enough new content and pictures to keep you all interested!

Now, without further ado, I present to you the treatise on Aremites’ Appearance and Physiology!

Warning: Several drawings after the jump are NSFW due to nudity. There is no explicit sexual content, just figure studies. The NSFW pictures are kept to thumbnail size on the post — you cannot see the full size unless you click on them. Please use your own discretion when viewing the gallery at the end of this post.

The above picture has genitals edited out so that all you see is “Ken dolls.”

The Djinnborn comic itself will not feature much, if any frontal nudity. At present, I’m going for a “primetime-allowed” rating — that is, the type of content seen on most primetime TV programs may show up in the comic. I have no plans to go into R-rated territory with my story and script. These figure studies are just that. So you need not worry about explicit images. As with this post, any further posts that have NSFW images will be marked before the jump.

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Thoughts on 30 Characters

This post contains my thoughts about the 30 Characters challenge by Tyler James. I’m going to put a jump in so folks can skip over if they want. Since this has little to do with Djinnborn directly, anyone not interested in this feedback can skip over this post!

Before the jump, I’ll give a brief overview.

Most of you have heard of NaNoWriMo, right? For those that haven’t, it’s a challenge for writers of all types. The goal is to write a “novel” within the month of November. It’s not to make a finished, polished, cleaned up novel. Just to write a certain number of words (I think the goal is 50,000?). It’s a great challenge for anyone looking to exercise their writing muscles, right? And if you finish it, or even get most of the way through it, you have a first draft you can clean up and edit later. I imagine some people actually do publish their NaNoWriMo projects after cleaning them up. Some people probably just do it for the sake of doing it and the satisfaction of knowing they did it.

30 Characters was started by Tyler James in 2009 as a sort of artist’s answer to NaNoWriMo. The goal is to create an average of one character per day during November and come out with 30 characters at the end of the month. Sounds simple enough, right? I signed on in 2010 and made it almost to 20. This year I actually finished, though I quit posting for reasons listed past the jump. As with NaNoWriMo, different people started the challenge expecting to get different things out of it.

In a nutshell, I was dissatisfied again with the way the entire Challenge was handled.

Now let’s put in the jump.

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